Game Design Log: Rules of Enragement (Part 1)
Have you, or anyone you know, ever quit playing a game after an incredibly frustrating sequence of events? Every single roll of the dice lining up, seemingly deliberately, to tell you specifically there is no hope? I’d be willing to bet that you’re lying if you say that you never even considered rage quitting a game in this way. Gamer rage and rage quitting are a well known phenomenon in video games at this point. And we all know the childhood stories of flipping over the Monopoly board when you’re losing. I’ll take the honesty leap here, and admit there are a wealth of moments I would like to forget where I was a sore loser when playing a game where I felt like nothing was going my way. But where does this rage come from? And how can we do our best to mitigate that feeling in players when building our own games? This is somewhat a continuation, and somewhat a refinement, of my first article in the Game Design series “Putting the Fun in Functional Game Mechanics.” That isn’t required r...